﻿namespace Sniping.Plumbing
{
    /// <summary>
    /// Class for Toilet
    /// </summary>
    class Toilet
    {
        #region Properties

        /// <summary>
        /// Comfort Level
        /// </summary>
        public string ComfortLevel { get; set; }

        /// <summary>
        /// Price
        /// </summary>
        public double Price { get; set; }

        /// <summary>
        /// Color
        /// </summary>
        public string Color { get; set; }

        /// <summary>
        /// Is this tiolet Gold?
        /// </summary>
        public bool IsGold { get; set; }

        /// <summary>
        /// Material
        /// </summary>
        public string Material { get; set; }

        /// <summary>
        /// Maker
        /// </summary>
        public string Maker { get; set; }

        /// <summary>
        /// Height
        /// </summary>
        public double Height { get; set; }

        /// <summary>
        /// Width Of Hole
        /// </summary>
        public double WidthOfHole { get; set; }

        /// <summary>
        /// Seat Shape
        /// </summary>
        public string SeatShape { get; set; }

        /// <summary>
        /// Is Desinged
        /// </summary>
        public bool IsDesinged { get; set; }

        #endregion

        #region Methods

        /// <summary>
        /// Clogged
        /// </summary>
        public void Clogged()
        {

        }

        /// <summary>
        /// Covered with rust
        /// </summary>
        public void Rust()
        {

        }

        /// <summary>
        /// Break Down
        /// </summary>
        public void BreakDown()
        {

        }

        #endregion
    }
}
